TQF-HE LEVEL 6 ( BAHCHELOR`S DEGREE, FIRST CYCLE) DESCRIPTORS
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TQF-HE LEVEL 6 NARROW FIELD (NF) DESCRIPTORS
TA:21 - ARTS
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PROGRAM ÖĞRENME ÇIKTILARI |
Knowledge
(Described as Theoritical and/or Factual Knowledge.)
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1) Possess advanced level theoretical and practical knowledge supported by textbooks with updated information, practice equipments and other resources.
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1) Sanat kültürü ve estetik konularına ilişkin bilgiye sahiptir.
2) İlgili sanat alanına özgü sanat tarihi konusunda bilgi sahibidir.
3) Sanat ve tasarım materyalleri bilgisine sahiptir.
4) Sanat ve tasarım yöntem ve teknikleri konusunda bilgi sahibidir.
5) İlgili sanat alanındaki yasal düzenlemeler ve işlemler konusunda bilgi sahibidir.
6) İlgili sanat alanının ilişkili olduğu disiplinlerarası etkileşim konusunda bilgi sahibidir.
7) Araştırma yöntemleri konusunda bilgi sahibidir.
8) Sanatsal eleştiri yöntemleri konusunda bilgi sahibidir.
9) Sanat ve bilim etiği konusunda bilgi sahibidir.
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1) Defines the concepts of computer science and design techniques required in Digital Game Design.
1.1) Defines game design principles, game mechanics, dynamics and episode design concepts.
1.2) Lists drawing and animation techniques in the context of discipline.
1.3) Interprets the historical and theoretical information about analog and digital games.
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Skills
(Describe as Cognitive and/or Practical Skills.)
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1) Use of advanced theoretical and practical knowledge within the field.
2) Interpret and evaluate data, define and analyze problems, develop solutions based on research and proofs by using acquired advanced knowledge and skills within the field.
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1) Kuram ve uygulama bütünlüğü sağlar.
2) İlgili sanat alanına ilişkin yöntem ve teknikleri kullanır.
3) İlgili sanat alanının içindeki alt disiplinlerin etkileşimini değerlendirir.
4) Çözümlemeye dayalı yorum becerisine sahiptir.
5) Çok boyutlu algılayabilme, düşünebilme, tasarlayabilme, uygulayabilme becerisini geliştirir.
6) Duyusal algıyı somutlaştırır.
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2) Creates digital games supported with current technology and designs in line with the determined goals.
2.1) Organizes the digital game design process by planning and analyzing the situation.
2.2) Manages the digital game design process using interdisciplinary components.
2.3) Compiles and dramatizes written and visual stories using various tools.
2.4) Adapts the aesthetic and algorithmic components of digital games.
2.5) Uses the knowledge of writing code and animation for digital games designed to be offered on different platforms.
2.6) Uses artificial intelligence techniques in the game development process and calculates probabilities based on mathematics and physics rules.
2.7) Constructs the game design and game elements by using them in non-game areas.
3) Designs artistic structure to support digital game design.
3.1) Analyzes the design elements in the game using the theoretical knowledge.
3.2) Uses freehand drawing and digital drawing techniques.
3.3) lans the game design with visual and audio dimensions.
5) S/he acquires the competencies that develop by the expectations of business world and the society defined as the institutional outcomes of our university on the advanced level in relation with his/her field.
5.1) Acquires the analyzing solving the problems and managing the conflicts.
5.2) Participates as a team member and takes responsibility in the environments that require the solving of the conflicts and acts as a leader when necessary.
5.3) Has awareness for ethical and social responsivity.
5.4) By supporting the learnt courses with quantitative and qualitative data; and by using verbal and visual communication means, s/he transfers them to the groups within and outside his/her group in a systematical and effective way.
5.5) Evaluates the norms and standards present in the works in which s/he takes responsibility in a critical point of view.
5.6) Develops strategical, innovative and entrepreneurial ideas.
5.7) Acquires competence of managing the change.
5.8) Shows development personally and socially with and awareness for lifelong learning.
5.9) Follows advanced technologies and developments about digital transformation.
5.10) Has cultural awareness and s/he transfers this to the groups within and outside his/her field.
5.11) Has awareness about citizenship competency.
5.12) Acquires communication in a Foreign Language (English) competence defined on the level of at least B1 in European Language Portfolio. (In programs whose medium of instruction is English, on the level of B2/B2+).
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Competences
(Described as "Ability of the learner to apply knowledge and skills autonomously with responsibility", "Learning to learn"," Communication and social" and "Field specific" competences.)
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1) Conduct studies at an advanced level in the field independently.
2) Take responsibility both as a team member and individually in order to solve unexpected complex problems faced within the implementations in the field.
3) Planning and managing activities towards the development of subordinates in the framework of a project.
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1) Tek başına, bağımsız olarak ve/veya grup içinde uyumlu ve üretken olarak çalışır.
2) Proje süreçleri içinde etkin olarak yer alır.
3) Alanıyla ilgili özgün yapıtlarını toplumla paylaşır ve sonuçlarını değerlendirir.
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5) S/he acquires the competencies that develop by the expectations of business world and the society defined as the institutional outcomes of our university on the advanced level in relation with his/her field.
5.1) Acquires the analyzing solving the problems and managing the conflicts.
5.2) Participates as a team member and takes responsibility in the environments that require the solving of the conflicts and acts as a leader when necessary.
5.3) Has awareness for ethical and social responsivity.
5.4) By supporting the learnt courses with quantitative and qualitative data; and by using verbal and visual communication means, s/he transfers them to the groups within and outside his/her group in a systematical and effective way.
5.5) Evaluates the norms and standards present in the works in which s/he takes responsibility in a critical point of view.
5.6) Develops strategical, innovative and entrepreneurial ideas.
5.7) Acquires competence of managing the change.
5.8) Shows development personally and socially with and awareness for lifelong learning.
5.9) Follows advanced technologies and developments about digital transformation.
5.10) Has cultural awareness and s/he transfers this to the groups within and outside his/her field.
5.11) Has awareness about citizenship competency.
5.12) Acquires communication in a Foreign Language (English) competence defined on the level of at least B1 in European Language Portfolio. (In programs whose medium of instruction is English, on the level of B2/B2+).
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1) Evaluate the knowledge and skills acquired at an advanced level in the field with a critical approach.
2) Determine learning needs and direct the learning.
3) Develop positive attitude towards lifelong learning.
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1) Kendi çalışmalarını sorgular.
2) Çözümleyici ve eleştirel düşünür.
3) Yaşam boyu öğrenme kavramını özümser.
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4) Analyzes the structures, logical framework and mechanisms of analog and digital games.
4.1) Identifies the problems encountered in the game design process.
4.2) Synthesizes the references to civilization history and mythology taken as reference in the game discipline according to the current game theory.
4.3) Plans the delivery of the product to the target audience in the right way.
5) S/he acquires the competencies that develop by the expectations of business world and the society defined as the institutional outcomes of our university on the advanced level in relation with his/her field.
5.1) Acquires the analyzing solving the problems and managing the conflicts.
5.2) Participates as a team member and takes responsibility in the environments that require the solving of the conflicts and acts as a leader when necessary.
5.3) Has awareness for ethical and social responsivity.
5.4) By supporting the learnt courses with quantitative and qualitative data; and by using verbal and visual communication means, s/he transfers them to the groups within and outside his/her group in a systematical and effective way.
5.5) Evaluates the norms and standards present in the works in which s/he takes responsibility in a critical point of view.
5.6) Develops strategical, innovative and entrepreneurial ideas.
5.7) Acquires competence of managing the change.
5.8) Shows development personally and socially with and awareness for lifelong learning.
5.9) Follows advanced technologies and developments about digital transformation.
5.10) Has cultural awareness and s/he transfers this to the groups within and outside his/her field.
5.11) Has awareness about citizenship competency.
5.12) Acquires communication in a Foreign Language (English) competence defined on the level of at least B1 in European Language Portfolio. (In programs whose medium of instruction is English, on the level of B2/B2+).
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1) Act in accordance with social, scientific, cultural and ethic values on the stages of gathering, implementation and release of the results of data related to the field.
2) Possess sufficient consciousness about the issues of universality of social rights, social justice, quality, cultural values and also, environmental protection, worker's health and security.
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1) Sanat ve tasarım konusunda ulusal ve uluslararası değerlerin farkındadır.
2) Soyut ve somut kavramları; yaratıcı düşünceye, yenilikçi ve özgün yapıtlara dönüştürebilir.
3) Alanında başarıyla iş yürütebilecek duyarlılığa sahiptir.
4) Estetik farkındalığa sahiptir.
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5) S/he acquires the competencies that develop by the expectations of business world and the society defined as the institutional outcomes of our university on the advanced level in relation with his/her field.
5.1) Acquires the analyzing solving the problems and managing the conflicts.
5.2) Participates as a team member and takes responsibility in the environments that require the solving of the conflicts and acts as a leader when necessary.
5.3) Has awareness for ethical and social responsivity.
5.4) By supporting the learnt courses with quantitative and qualitative data; and by using verbal and visual communication means, s/he transfers them to the groups within and outside his/her group in a systematical and effective way.
5.5) Evaluates the norms and standards present in the works in which s/he takes responsibility in a critical point of view.
5.6) Develops strategical, innovative and entrepreneurial ideas.
5.7) Acquires competence of managing the change.
5.8) Shows development personally and socially with and awareness for lifelong learning.
5.9) Follows advanced technologies and developments about digital transformation.
5.10) Has cultural awareness and s/he transfers this to the groups within and outside his/her field.
5.11) Has awareness about citizenship competency.
5.12) Acquires communication in a Foreign Language (English) competence defined on the level of at least B1 in European Language Portfolio. (In programs whose medium of instruction is English, on the level of B2/B2+).
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1) Inform people and institutions, transfer ideas and solution proposals to problems in written and orally on issues in the field.
2) Share the ideas and solution proposals to problems on issues in the field with professionals and non-professionals by the support of qualitative and quantitative data.
3) Organize and implement project and activities for social environment with a sense of social responsibility.
4) Monitor the developments in the field and communicate with peers by using a foreign language at least at a level of European Language Portfolio B1 General Level.
5) Use informatics and communication technologies with at least a minimum level of European Computer Driving License Advanced Level software knowledge.
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1) Hedef kitlesini tanımlayarak alanı ile ilgili çalışmaları paylaşır.
2) Çalışmalarını topluma anlatabilecek iletişim becerisine sahiptir.
3) Alanı ile ilgili konuları uzman ya da uzman olmayan kişilere görsel, yazılı ve sözlü iletişim yöntemlerini kullanarak etkin ve doğru olarak aktarır.
4) Bir yabancı dili kullanarak alanındaki bilgileri izler ve meslektaşları ile iletişim kurar (Avrupa Dil Portföyü Genel Düzeyi : B1 Düzeyi).
5) Alanının gerektirdiği en az Avrupa Bilgisayar Kullanma Lisansı İleri Düzeyinde bilgisayar yazılımı ile birlikte bilişim ve iletişim teknolojilerini kullanır.
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4) Analyzes the structures, logical framework and mechanisms of analog and digital games.
4.1) Identifies the problems encountered in the game design process.
4.2) Synthesizes the references to civilization history and mythology taken as reference in the game discipline according to the current game theory.
4.3) Plans the delivery of the product to the target audience in the right way.
5) S/he acquires the competencies that develop by the expectations of business world and the society defined as the institutional outcomes of our university on the advanced level in relation with his/her field.
5.1) Acquires the analyzing solving the problems and managing the conflicts.
5.2) Participates as a team member and takes responsibility in the environments that require the solving of the conflicts and acts as a leader when necessary.
5.3) Has awareness for ethical and social responsivity.
5.4) By supporting the learnt courses with quantitative and qualitative data; and by using verbal and visual communication means, s/he transfers them to the groups within and outside his/her group in a systematical and effective way.
5.5) Evaluates the norms and standards present in the works in which s/he takes responsibility in a critical point of view.
5.6) Develops strategical, innovative and entrepreneurial ideas.
5.7) Acquires competence of managing the change.
5.8) Shows development personally and socially with and awareness for lifelong learning.
5.9) Follows advanced technologies and developments about digital transformation.
5.10) Has cultural awareness and s/he transfers this to the groups within and outside his/her field.
5.11) Has awareness about citizenship competency.
5.12) Acquires communication in a Foreign Language (English) competence defined on the level of at least B1 in European Language Portfolio. (In programs whose medium of instruction is English, on the level of B2/B2+).
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